Kingdom of Death: Dancing puppets (KoD:DP) is turn-based RPG with rougelike elements in setting of medieval fantasy world.
"Here you are one of the heroes. Search, Discover, Fight. Find your goal and follow it in order to get answers. Die and come back or give up... Anyway, heroes are unknown wanderers, so nobody cares..."
Down there are current features, roadmap and possible future of the project.
KoD:DP was firstly created as Telgram Messanger bot-gamemaster (GolemBot). However, cause of technical issues the game is under reconstruction for further porting on Unity engine.
So, basically there is a DEMO version of KoD:DP. If you want to play it here is a link to it's files:
Keep in mind that it still require to download of Telegram Messenger and setup bot MANUALY!
"In dark corridors of catacombs or in untouched woods you'll meet encounters soon or late..."
Currently here are 3 types of locations:
- Void. There is nothing, that disturb or help you.
- Forests. Woody place, so there is always a tree, that could handle hits and thrown foes.
- Dungeons. Long corridors, sometimes interrupted by open rooms. On both sides are walls, so the only ways is backward to escape, and forward to face the enemy.
Walls are your friends! Don't shy to push/thrown on them your foes to disbalance them!
"In the darkness of the Catacombs you stay alone with your fear, hunger, disorientation and something BEHIND YOU... "
Currently, adventurer can only fight against puppet that has pretty simple AI. However, combat & health systems are already fully useable and complex to master.
COMBAT - as you could expect, those skills based on hurting and killing you foe. Different arms have unique set of attacks. For example, basic axe have "Direct hit", which able to get any body part of opponent, and "Blunt hit" primarly to disbalance the enemy and stun it.
SKILLS - special abilities, main point of which is disabling opponent without harmness. Grab body parts, push it into walls and change your position of your body to win small opportunity and turn this fight around!
HEALTH SYSTEM - keep in mind, HUMAN, you are alive creature, that can die, lost some limbs and feel pain. Each body part has it's own health parameter. So it's pretty harsh to lost an arm, but severe injuried or lost head - is differance between PASSING OUT and DEATH.
(After succesful hit game text TYPE of hit, TARGET and limb's [HP] )
ARMOR & PARRYING - your ONLY way to increase vitality and survivability of you. There are two types of armor: underwear and armor. UNDERWEAR increase max HP of limb. ARMOR is new SIDED layer of alternative heathbar - DEFENCE POINTS. However, by now armor is under construction and rebalancing.
PARRY - if yours and your opponent's targets are the same body parts, both of your hits are interupted.
BALANCE - each of you have 3 points of BALANCE POINTS. Every hit into wall or hit into the critical point decrease balance. Find & strike them or make your enemy to lost them!
Experiment, discover, spectate to win and survive!
Some of the stuff weren't told, so try to find them by yourself...
Game is still on development stage. However, here is a list of planned features and remakes of already existing elements:
- In-game visuals
- Audio & musik
- More arms
- Rework of Armor
- Gradation of equipment
- Extended character customisation
- Extended combat and skills
- Health system additions (maybe internal organs, who know?)
- One-use items & utilities
- 6 senses (Sight, Sound, Touch, Smell, Taste, ???)
- Group fights
- NPCs
- More foes and beasts
- Recruit & Partners system
- Extended AI
- More locations
- Rework of dungeons and their generation
- Rework of inventory system
- Loot & treasures
- Rework of death and lose
- Cities and villages
- Dynamic world and relations
- Story & secrets
- Multiplayer (COOP/PVP) with portable singleplayer progress
(This list will grow with time, so be patient, please)